Wolfblood Shadow Runners is live!
This is my first commercial Unity project so I am happy to see it go live. Now whilst I didn’t work on the actual game engine I did build all the UI and the back end of the game. The UI was build using NGUI 3.6.x which was relatively painless but does have it’s limitations. I used HOTween for all the tweens.
On the backend of the game, I had the manage the game’s data, which achievements you had unlocked, which wolves you had unlocked, which levels, your current upgrades, loading and saving, integrating with the BBC servers and updating content when new content was unlocked etc…
You can also watch a video of a CBBC present playing the game below:
[Edit: I have noticed that since handing over the project some of the screen transitions/animations are not fading as they should be. I have passed this on and hopefully, it will get fixed.]