Alphablocks – Letter Fun is an educational game that aims to teach phonics. It was created to accompany the CBeebies TV Show. It is the second Alphablocks game released by Blue-Zoo…
Adam
VideoKid is an 80’s retro-themed game and plays much like the classic PaperBoy. I was responsible for building the game for Steam and Mobile having taken over the project at…
Gloforms is a set of mini-games released as part of a promotional campaign for Clarks shoes. I was responsible for creating the games hub, the comic, the jumping game and implementing a…
Buddy and Bear – Christmas Fun is a set of mini-games built for the Buddy and Bear children’s brand. It features 4 mini-games and 4 different animals to play with….
Yesterday I made a little tower defence prototype. It doesn’t do much but spawn an infinite wave of baddies. You have two tower types; one short range, weak and fast…
Unconventional Weapon is a Unity game built for the Ludum Dare competition. The game is a strategy/survival/simulation game. A virus has been released and your job is to try and prevent…
Hackstage Pass is Live! Playerthree was commissioned by the BBC to build a game to help promote the BBC Radio 1’s Big Weekend and “coding”. I helped out towards the…
Whilst technically not a Ludum Dare entry because I was away at the time, I really wanted to have a go and so when I did get a bit of free…
Many moons ago I built an App for the Doctor Who Magazine that allowed the user to display their card collection and unlock various goodies. One of the special unlocks was…
My Pet Friends is a ‘Tamagotchi’ style game built for the BBC CBeebies to run alongside the TV show. You choose a pet and are tasked with looking after it…
Stargazing is a game I recently finished at Playerthree for the BBC CBeebies. Launched in time for the solar eclipse, the game supports the Cbeebies TV show and aims to entertain and…
Stargazing is an HTML5 game build for BBC CBeebies for their children’s show Stargazing. It was aimed at the complex age range of 0-6 and was to be entertaining whilst also…
Tom & Jerry: Run Jerry was built for Cartoon Network to bolster their vast array of online games and kickstart their HTML5 offering for mobile devices. The game is a generative endless running…
Cartoon Network Snap was built for Cartoon Network to bolster their vast array of online games and kickstart their HTML5 offering for mobile devices. The game features a tonne of Cartoon Network…
Scooby Doo: Downhill Dash was built for Cartoon Network to bolster their vast array of online games and kickstart their HTML5 offering for mobile devices. The game is a generative endless running with increasing…
I’ve just finished building three games at Playerthree for Cartoon Network. The deadline was tight and all three were build within 6 weeks. We had decided to switch from using…
This xmas at Playerthree we decided to have another one-day game jam. There were no real restrictions but we had to work in pairs (developer and artist), the game had…
Wolfblood: Shadow Runners is a game built for BBC CBBC to accompany the hit TV series. There are two different game modes; ‘story’ and ‘wolf out’. I was responsible for building…
Wolfblood Shadow Runners is live! This is my first commercial Unity project so I am happy to see it go live. Now whilst I didn’t work on the actual game engine…
Early last year Iat Playerthree I created a HTML5 ‘Match Three’ game engine that could be used by anyone for any future projects. Built from a config file, you can specify anything…
After completing my little Asteroids unity demo, I decided to do another but instead of building another classic arcade game, this time a I decided to build a ‘Flappy Bird’…
Pass and Play is a ‘reskinnble’ game engine built for BBC Cbeebies. The aim was to build an engine that could easily be reskinned and customised for different TV Shows….
Pass and Play is a ‘reskinnble’ game built for BBC CBeebies. The aim was to build a game that would be easy to customised for different TV Shows. The game…
Google Orchestra AdWords is the latest project I have finished. It is more of an app than a game and generally pretty simple. It was built to help Google and their…
I just finished another project for the BBC and this time for CBBC a slightly older audience. The game was part of an existing suit of multiplayer games so it…
It has almost been a year since I finished working on Ice Cream Empire (ICE) and I am happy it is finally live. I was the lead developer on the…
So I have just finished my third HTML5 game and my second game built with Google Closure. For anyone who doesn’t know what the Google Closure library is, it is mainly…
Just a quick post to promote the new Playerthree Adventure Time Frosty Fight game. This game uses the engine I initially built for a Tom and Jerry game that was also…
For a while now I have been playing with Unity, watching demo’s and learning a lot but I have never built a ‘complete’ game (I made a falling block/obstacle dodging game…
Super Snack Stacker was build as part of a range of games for the children’s CBBC show; The Dumping Ground.
Whilst digging around through an old hard drive I found a back up of my old portfolio in Flash. It’s funny looking back over old work, how things change; a…
Workplace: The Game was build to celebrate and promote Workplace’s management software which utilises gamification via its Schedule Quality Rating (SQR) system.
Angel Breed was build for the Open University as part of their Open Learn programme which offers free online learning.
Nina and the Neurons ‘Workshop Drop’ was built for BBC CBeebies to coincide with the Nina and the Neurons TV show. It’s goal to give children a fun and exciting introduction to Physics.
Workplace was created to help “Workplace System” promote their staff scheduling software/service. The game imitates a few of the feature provided by the software such as predicting the weather. You are given…
My 2nd game of the year and it’s another HTML5 game! I’m really enjoying javascript now, I’m getting used to everything, the loose typing, the do whatever you want, the…
Hi, my first HTML5/javascript game has gone live; Nina and the Neurons: Workshop Drop. The game is relatively simple in design, this is partially due to a young target audience but also…
I’ve recently started working on a new game that uses box2d for it’s physics simulation and thought I’d share some of my finding so far. First I created a prototype of the…
To start the year I decided to finish my website and show some of the work I have been doing. I’ve also integrated this blog so it’s no longer lost…
This post is going to be about my recent experiences working with ActionScript in different IDEs. I am a longtime Flash Develop (FD) user/fanboy and have been using it solely…
Ice Cream Empire is Business simulation game build for Bocconi University to help promote the University. It is available to play on Facebook and on IOS and Android Mobile devices.
Rosie 2: Signs of Neglect is a serious game, developed for Kent University as an educational tool to provide child protection professionals a new medium to explore and reflect upon child protection assessment in a family situations.
Duracell Olympics is a set of three mini-games that Duracell ran on their Facebook page with weekly competitions during the London 2012 Olympics.
I just wanted to mention a tool I recently discovered, Chat Mapper, it’s a tool for writing and testing non-linear dialogue. I have just finished an educational game at Playerthree called Rosie:…
Hey, just to say Nom Nation is out, it’s hard to believe this game almost started out a Dinner Dash clone. Congrats to Dunc and the rest of Playerthree for all…
I took down my old site earlier this year, it had not been updated it since joining Playerthree, making the work on there three years old. I also felt the…
Nightmare High: Truth Specs game was part of a Channel 4 campaign to help kids deal with the challenges of changing schools.
Whilst porting my game framework to Haxe, the collision detection system started acting weird, I spent a little bit of time trying to fix it but realised it was going…
A little while ago I used my old friend Iain Lobb’s BunnyMark to compare the performance of C++ code compiled via Haxe NME vs native C++ (read more here). Today…
Earlier this year I stumbled upon this blog post titled, Haxe what’s in it for you by Philippe Elsass. The article is about Haxe and if you know nothing about…
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