Whilst technically not a Ludum Dare entry because I was away at the time, I really wanted to have a go and so when I did get a bit of free time I did just that.
The theme for Ludum Dare 32 was “unconventional weapon”, and although it may not be unconventional to some, I choose to make a ‘sim’ game based upon Biological/Gem Warfare and is inspired by recent events. The plots states: “A nasty Government has released a killer virus onto a small island for an unknown reason. This “unconventional weapon” will kill everyone if left unchecked but luckily the development of a vaccine has already begun and will be ready in 7 days. You have to try a limit the spread of the virus until the vaccine is ready.”
The game plays on a map/board that is divided into sectors and is turn-based, each turn represents a new day. You get a daily budget per sector and have to spend it on Policing the sector, Educating the sector or invest the money in improving the vaccine. After the 7 days, the vaccine is released and the virus is stopped…
The game was built in Unity and I would estimate I spent about 20 hours on it. Initially, I worked on the virus spreading mechanic and once that was working I worked on how the various external influences (Research/Police/Education) could change the outcome of the game. After that the core of the game was done and I spent some time creating the art. I probably spent far too long on the art and also committed some pixel art crimes but you have to start somewhere. Once I had all the art ready, I hooked it up to the game. I found an audio track online for the music and created some sfx using sfxr.
You can play it here (WebGL 33Mb!) I created the map art but used 3rd part Art and Audio fro the rest of the game.