This xmas at Playerthree we decided to have another one-day game jam. There were no real restrictions but we had to work in pairs (developer and artist), the game had…
Design
Workplace was created to help “Workplace System” promote their staff scheduling software/service. The game imitates a few of the feature provided by the software such as predicting the weather. You are given…
I just wanted to mention a tool I recently discovered, Chat Mapper, it’s a tool for writing and testing non-linear dialogue. I have just finished an educational game at Playerthree called Rosie:…
Hey, just to say Nom Nation is out, it’s hard to believe this game almost started out a Dinner Dash clone. Congrats to Dunc and the rest of Playerthree for all…
Part 1 and part 2. After briefly testing PushButton Engine I knew it was how I wanted to develop future games and so set about writing my own game engine…
Check out Part 1. All my games have some sort of framework, the way in which I add functionality to them, and whilst some may have been pretty simple, some…
A little over a year ago I had just finished working on Rizk a tower defence style game built for the British Science Museum and was about to start working on…