Adam Holland

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HTML5

14 Posts published in this category

Hackstage Pass is Live.

Published on 05/05/2015 In Development, HTML5 & JavaScript

Hackstage Pass is Live! Playerthree was commissioned by the BBC to build a game to help promote the BBC Radio 1’s Big Weekend and “coding”. I helped out towards the…

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Stargazing

Cbeebies Stargazing

Published on 06/04/2015 In Development, HTML5 & JavaScript

Stargazing is a game I recently finished at Playerthree for the BBC CBeebies. Launched in time for the solar eclipse, the game supports the Cbeebies TV show and aims to entertain and…

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Scooby Doo Downhill

Cartoon Network games.

Published on 04/01/2015 In Development, HTML5 & JavaScript

I’ve just finished building three games at Playerthree for Cartoon Network. The deadline was tight and all three were build within 6 weeks. We had decided to switch from using…

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Xmas Game Jam

Published on 28/12/2014 In Design, Development & HTML5

This xmas at Playerthree we decided to have another one-day game jam. There were no real restrictions but we had to work in pairs (developer and artist), the game had…

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Match Three Engine

Published on 22/11/2014 In Development & HTML5

Early last year Iat Playerthree I created a HTML5 ‘Match Three’ game engine that could be used by anyone for any future projects. Built from a config file, you can specify anything…

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Pass and Play

CBeebies Pass and Play

Published on 24/05/2014 In Development, HTML5 & JavaScript

Pass and Play is a ‘reskinnble’ game built for BBC CBeebies. The aim was to build a game that would be easy to customised for different TV Shows. The game…

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Google Orchestra Adwords

Published on 11/04/2014 In Development, HTML5 & JavaScript

Google Orchestra AdWords is the latest project I have finished. It is more of an app than a game and generally pretty simple. It was built to help Google and their…

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Dumping Ground Snack Stacker

The Dumping Ground – Sandwich Stacker

Published on 11/02/2014 In ActionScript, Development, HTML5 & JavaScript

I just finished another project for the BBC and this time for CBBC a slightly older audience. The game was part of an existing suit of multiplayer games so it…

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Making HTML5 Games with Google Closure

Published on 18/01/2014 In Development, HTML5, JavaScript, Performance & Tools

So I have just finished my third HTML5 game and my second game built with Google Closure. For anyone who doesn’t know what the Google Closure library is, it is mainly…

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Workplace

Workplace (HTML5)

Published on 11/10/2013 In Design, Development, HTML5 & JavaScript

Workplace was created to help “Workplace System” promote their staff scheduling software/service. The game imitates a few of the feature provided by the software such as predicting the weather. You are given…

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Angel Breed

Angel Breed (HTML5)

Published on 20/08/2013 In Development, HTML5 & JavaScript

My 2nd game of the year and it’s another HTML5 game! I’m really enjoying javascript now, I’m getting used to everything, the loose typing, the do whatever you want, the…

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Workshop Drop

Nina’s Workshop Drop (HTML5)

Published on 20/05/2013 In Development, HTML5 & JavaScript

Hi, my first HTML5/javascript game has gone live; Nina and the Neurons: Workshop Drop. The game is relatively simple in design, this is partially due to a young target audience but also…

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Physics Engines in Haxe (Box2D, Nape, Physaxe)

Published on 28/11/2011 In ActionScript, Development, Haxe, HTML5, JavaScript & Performance

Whilst porting my game framework to Haxe, the collision detection system started acting weird, I spent a little bit of time trying to fix it but realised it was going…

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JavaScript Haxe NME and Bunnies

Published on 29/10/2011 In Development, Haxe, HTML5, JavaScript & Performance

A little while ago I used my old friend Iain Lobb’s BunnyMark to compare the performance of C++ code compiled via Haxe NME vs native C++ (read more here). Today…

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