Adam Holland

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Performance

4 Posts published in this category

Making HTML5 Games with Google Closure

Published on 18/01/2014 In Development, HTML5, JavaScript, Performance & Tools

So I have just finished my third HTML5 game and my second game built with Google Closure. For anyone who doesn’t know what the Google Closure library is, it is mainly…

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Physics Engines in Haxe (Box2D, Nape, Physaxe)

Published on 28/11/2011 In ActionScript, Development, Haxe, HTML5, JavaScript & Performance

Whilst porting my game framework to Haxe, the collision detection system started acting weird, I spent a little bit of time trying to fix it but realised it was going…

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JavaScript Haxe NME and Bunnies

Published on 29/10/2011 In Development, Haxe, HTML5, JavaScript & Performance

A little while ago I used my old friend Iain Lobb’s BunnyMark to compare the performance of C++ code compiled via Haxe NME vs native C++ (read more here). Today…

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Haxe

Published on 23/10/2011 In Development, Haxe & Performance

Earlier this year I stumbled upon this blog post titled, Haxe what’s in it for you by Philippe Elsass. The article is about Haxe and if you know nothing about…

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