So I have just finished my third HTML5 game and my second game built with Google Closure. For anyone who doesn’t know what the Google Closure library is, it is mainly…
Performance
Whilst porting my game framework to Haxe, the collision detection system started acting weird, I spent a little bit of time trying to fix it but realised it was going…
A little while ago I used my old friend Iain Lobb’s BunnyMark to compare the performance of C++ code compiled via Haxe NME vs native C++ (read more here). Today…
Earlier this year I stumbled upon this blog post titled, Haxe what’s in it for you by Philippe Elsass. The article is about Haxe and if you know nothing about…