It has almost been a year since I finished working on Ice Cream Empire (ICE) and I am happy it is finally live. I was the lead developer on the…
Haxe
Whilst porting my game framework to Haxe, the collision detection system started acting weird, I spent a little bit of time trying to fix it but realised it was going…
A little while ago I used my old friend Iain Lobb’s BunnyMark to compare the performance of C++ code compiled via Haxe NME vs native C++ (read more here). Today…
Earlier this year I stumbled upon this blog post titled, Haxe what’s in it for you by Philippe Elsass. The article is about Haxe and if you know nothing about…