Adam Holland

  • Portfolio
  • About
  • Contact
  • (Old Blog)

ActionScript

9 Posts published in this category

Dumping Ground Snack Stacker

The Dumping Ground – Sandwich Stacker

Published on 11/02/2014 In ActionScript, Development, HTML5 & JavaScript

I just finished another project for the BBC and this time for CBBC a slightly older audience. The game was part of an existing suit of multiplayer games so it…

Read More →

Ice Cream Empire

Ice Cream Empire (2) is Live!

Published on 01/02/2014 In ActionScript, Development & Haxe

It has almost been a year since I finished working on Ice Cream Empire (ICE) and I am happy it is finally live. I was the lead developer on the…

Read More →

Old Flash Portfolio

Old Flash Portfolio

Published on 27/12/2013 In ActionScript

Whilst digging around through an old hard drive I found a back up of my old portfolio in Flash. It’s funny looking back over old work, how things change; a…

Read More →

ActionScript IDE experiences

Published on 06/01/2013 In ActionScript, Development & Tools

This post is going to be about my recent experiences working with ActionScript in different IDEs. I am a longtime Flash Develop (FD) user/fanboy and have been using it solely…

Read More →

Chat Mapper

Published on 10/11/2012 In ActionScript, Design, Development & Tools

I just wanted to mention a tool I recently discovered, Chat Mapper, it’s a tool for writing and testing non-linear dialogue. I have just finished an educational game at Playerthree called Rosie:…

Read More →

Physics Engines in Haxe (Box2D, Nape, Physaxe)

Published on 28/11/2011 In ActionScript, Development, Haxe, HTML5, JavaScript & Performance

Whilst porting my game framework to Haxe, the collision detection system started acting weird, I spent a little bit of time trying to fix it but realised it was going…

Read More →

Game frameworks and Tools. Part 3 – My Framework

Published on 12/10/2011 In ActionScript, Design, Development & Tools

Part 1 and part 2. After briefly testing PushButton Engine I knew it was how I wanted to develop future games and so set about writing my own game engine…

Read More →

Game frameworks and Tools. Part 2 – Frameworks

Published on 11/10/2011 In ActionScript, Design, Development & Tools

Check out Part 1. All my games have some sort of framework, the way in which I add functionality to them, and whilst some may have been pretty simple, some…

Read More →

Game frameworks and Tools. Part 1 – Level Editors

Published on 10/10/2011 In ActionScript, Design, Development & Tools

A little over a year ago I had just finished working on Rizk a tower defence style game built for the British Science Museum and was about to start working on…

Read More →